

#Outriders classes mod
The main effect of this change is that it is no longer possible to cycle through and trigger the same mod effect within a very short space of time.Cooldowns for mods are now set to “per character” rather than per “mod instance”. The Cooldown Mechanics of all mods are now “universal cooldowns”.Should you invest fully into these, AP builds running Fortress will have a similar damage output to Fortress pre-change. We have also buffed each class’s skill tree nodes that increase Anomaly Power.Fortress faster and that that all weapon types will be able to proc it as well. These changes mean that players will be able to proc. Please note that following community feedback, the amount of stacks (from 5 to 3) and the cooldown between stacks (from 1s to 0.2 seconds) have both been reduced since we previously announced the changes coming to Fortress.For more information as to why this was done, please see our discussion thread about it here.The cooldown between stacks is 0.2 seconds.At maximum stacks, the buff is doubled and additionally grants 30% damage increase for 10 seconds. Shots increase your current Armor and Resistance by 5%, stacking up to 3 times.The mechanics of Fortress have been reworked.Outriders Update 1.16 – Mods, Class Trees, and Skill Changes in New Horizon: Head down below for a complete rundown of the new stuff that came out Outriders update 1.16. A huge Outriders patch just came out today, and it came with tons of new changes to the game, including mods, class trees as as well as skill changes.
